
#ifndef block_h               // Prevent multiple definitions if this 
#define block_h               // file is included in more than one place
#define WIN32_LEAN_AND_MEAN

#include "entity.h"
#include "constants.h"

namespace blockNS
{
    const int WIDTH = 30;                   // image width
    const int HEIGHT = 30;                  // image height
}

// inherits from Entity class
class Block : public Entity
{
public:
    // constructor
    Block();
};
#endif

